AoeStats
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Team Islands

517663128Analyzed
4v4 RM · 4d ago on Oct 31, 2026· 2m 46s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1041
+14
🇹🇼 Britons · Taiwan
1025
+14
🇦🇺 Vikings · Australia
995
+16
🇲🇽 Wei · Mexico
913
+19
vs
🇹🇷 Britons · Türkiye
1032
-18
🇳🇱 Byzantines · Netherlands
1003
-16
🇬🇧 Varangians · United Kingdom
968
-15
🇹🇷 Portuguese · Türkiye
955
-14
Player eAPM Actions Feudal Castle Imperial Opening
90 249 — — —
70 195 — — —
32 88 — — —
32 89 — — —
30 82 — — —
20 56 — — —
15 41 — — —
14 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 100 0 0 1,350 1,175
700 150 0 0 850 524
550 50 0 0 600 478
250 100 0 0 350 274
250 100 0 0 350 293
200 150 0 0 350 244
150 100 0 0 250 242
250 0 0 0 250 225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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