AoeStats
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Fortified Clearing

517656987Analyzed
4v4 RM · 4d ago on Oct 31, 2026· 62m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mapuche · India
1063
+11
🇨🇳 Armenians · China
1041
+12
🇮🇩 Burgundians · Indonesia
943
+16
🇮🇳 Slavs · India
868
+20
vs
🇲🇿 Teutons · Mozambique
985
-16
🇬🇧 Varangians · United Kingdom
968
-15
🇮🇳 Mongols · India
964
-15
🇮🇹 Turks · Italy
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,208 10:56 17:31 33:55 ⛏ Fast Castle
25 1,565 10:04 21:58 33:54 ⚔ M@A FC into Skirms
24 1,471 10:47 16:27 36:29 ⚔ FC into Skirms
23 1,434 9:50 17:08 35:39 ⛏ Fast Castle
21 1,337 13:02 21:44 39:13 ⚔ Archer Rush
20 1,261 12:18 16:55 32:37 ⛏ Fast Castle
16 983 10:46 19:39 44:22 ⛏ Fast Castle
10 649 14:25 24:09 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,945 21,815 17,695 4,545 71,000 83,917
31,635 16,290 16,375 3,765 68,065 77,587
23,960 22,330 11,245 2,275 59,810 67,615
25,140 15,220 16,230 2,900 59,490 72,016
16,790 18,435 15,525 3,305 54,055 67,920
25,790 14,545 8,755 4,965 54,055 63,278
19,365 7,868 8,255 1,400 36,888 48,047
11,285 7,450 5,315 1,700 25,750 31,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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