AoeStats
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Nomad

517647191Analyzed
4v4 RM · 4d ago on Oct 31, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tatars · India
1004
+17
🇹🇼 Burgundians · Taiwan
1000
+17
🇹🇼 Franks · Taiwan
987
+17
🇳🇿 Koreans · New Zealand
986
+17
vs
🇫🇮 Spanish · Finland
1048
-18
🇩🇪 Khmer · Germany
1021
-17
🇺🇦 Tatars · Ukraine
1018
-17
🇬🇧 Armenians · United Kingdom
1001
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,647 14:37 23:11 42:39 ⚔ Fish Boom into Scouts
35 1,497 15:37 22:27 33:39 ⛏ Fish Boom FC
28 1,221 15:31 22:10 36:45 ⚔ Fish Boom into Scouts
28 1,207 15:02 21:58 41:12 ⛏ Fish Boom FC
26 1,099 15:04 26:45 —
18 774 17:00 21:57 — ⛏ Fish Boom FC
16 673 19:42 25:29 — ⛏ Fish Boom FC
14 608 13:48 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,000 11,879 13,105 2,885 49,869 56,590
12,925 21,189 6,065 3,065 43,244 50,406
15,730 10,490 5,900 2,010 34,130 35,508
8,080 8,895 5,885 2,250 25,110 27,638
7,385 10,369 5,025 1,600 24,379 28,847
10,115 6,050 1,945 950 19,060 20,224
5,915 5,815 1,520 950 14,200 15,887
5,250 5,048 1,730 1,520 13,548 15,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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