AoeStats
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MegaRandom

517526137Analyzed
4v4 RM · 4d ago on Oct 30, 2026· 54m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Inca · Kazakhstan
1079
+14
🇩🇪 Wei · Germany
1046
+15
🇪🇸 Franks · Spain
1003
+17
🇨🇱 Mongols · Chile
990
+18
vs
🇬🇧 Varangians · United Kingdom
1050
-17
🇷🇺 Britons · Russia
1049
-17
🇨🇳 Khmer · China
1037
-16
🇨🇳 Magyars · China
978
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,480 16:24 22:31 38:11 ⛏ Fast Castle
27 1,455 16:55 22:44 — ⛏ Fast Castle
23 1,267 15:11 26:49 39:43 ⚔ M@A Rush
22 1,176 15:29 19:02 — ⛏ Fast Castle
18 955 17:59 26:09 37:50 ⚔ Scout Rush
17 914 16:05 20:49 39:21 ⛏ Fast Castle
15 814 15:34 19:17 34:41 ⛏ Fast Castle
14 753 14:29 19:30 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,575 13,595 15,260 7,780 60,210 64,890
26,875 13,244 9,340 3,650 53,109 58,461
24,040 15,825 9,340 3,050 52,255 61,828
10,675 12,830 9,815 2,250 35,570 39,219
13,225 8,820 4,030 4,300 30,375 36,571
7,220 7,361 1,575 4,085 20,241 22,226
10,600 4,600 2,370 1,500 19,070 19,994
6,685 7,023 2,775 1,940 18,423 19,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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