AoeStats
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Arena

517506279Analyzed
4v4 RM · 4d ago on Oct 30, 2026· 70m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1088
+16
🇳🇴 Khmer · Norway
1055
+17
🇬🇧 Bohemians · United Kingdom
1032
+18
🇹🇷 Persians · Türkiye
1023
+18
vs
🇸🇰 Britons · Slovakia
1091
-18
🇸🇰 Hindustanis · Slovakia
1088
-18
🇸🇰 Turks · Slovakia
1079
-17
🇸🇰 Turks · Slovakia
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,394 10:53 14:53 28:20 ⛏ Fast Castle
39 2,723 10:35 14:24 25:56 ⛏ Fast Castle
38 2,691 12:40 15:44 31:39 ⛏ Fast Castle
32 2,239 10:46 15:52 35:52 ⛏ Fast Castle
23 1,609 11:39 17:09 30:38 ⛏ Fast Castle
23 1,594 10:56 15:08 30:52 ⛏ Fast Castle
20 1,431 11:17 16:11 32:52 ⛏ Fast Castle
19 1,364 11:20 15:23 27:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,595 24,230 24,930 4,260 130,015 133,728
37,590 60,850 19,545 2,940 120,925 132,223
71,155 21,870 21,100 6,150 120,275 130,245
50,350 18,855 27,290 3,000 99,495 109,120
30,125 31,440 10,775 5,700 78,040 85,716
28,265 30,275 13,780 1,625 73,945 91,796
39,015 16,255 8,700 2,750 66,720 83,286
17,985 18,380 12,550 1,600 50,515 60,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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