AoeStats
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Arena

516370757Analyzed
4v4 RM · 5d ago on Oct 25, 2026· 58m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burgundians · Russia
1074
+16
🇷🇺 Britons · Russia
1062
+16
🇬🇧 Varangians · United Kingdom
1045
+17
🇮🇹 Italians · Italy
1036
+17
vs
🇨🇿 Maya · Czechia
1112
-19
🇦🇷 Persians · Argentina
1060
-16
🇲🇽 Spanish · Mexico
1042
-16
🇺🇸 Burgundians · United States
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,344 11:18 15:34 34:33 ⛏ Fast Castle
32 1,890 11:18 15:35 39:00 ⛏ Fast Castle
28 1,632 10:36 18:01 32:11 ⚔ Archer Rush
28 1,620 9:38 15:44 30:32 ⛏ Fast Castle
25 1,479 12:37 16:33 28:49 ⛏ Fast Castle
21 1,256 11:10 16:20 40:58 ⛏ Fast Castle
20 1,171 9:49 15:19 — ⛏ Fast Castle
20 1,172 11:58 18:54 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,825 10,840 19,500 3,450 68,615 84,166
26,905 22,130 9,240 2,600 60,875 66,754
17,980 19,720 17,565 4,330 59,595 90,335
9,175 21,920 26,130 850 58,075 60,449
18,820 20,343 7,680 1,350 48,193 52,581
14,180 13,815 9,955 980 38,930 52,250
11,625 10,960 8,380 1,505 32,470 40,701
4,650 5,440 1,555 190 11,835 11,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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