AoeStats
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Pilgrims

516360493Analyzed
4v4 RM · 4d ago on Oct 25, 2026· 60m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1064
+15
🇺🇸 Huns · United States
1033
+16
🇬🇧 Shu · United Kingdom
1029
+16
🇺🇸 Persians · United States
1029
+16
vs
🇩🇪 Huns · Germany
1070
-17
🇩🇪 Malians · Germany
1069
-17
🇩🇪 Varangians · Germany
1047
-16
🇩🇪 Bohemians · Germany
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,052 11:49 17:51 37:50 ⚔ Fish Boom FC into Skirms
44 2,628 12:57 20:09 44:41 ⛏ Fish Boom FC
41 2,481 12:35 20:09 39:09 ⚔ Fish Boom into Scouts into Galleys into Archers
24 1,471 13:12 28:17 35:11 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,289 14:06 23:23 38:54 ⛏ Fish Boom into Fire Galleys FC
19 1,163 10:24 17:43 33:21 ⛏ Fish Boom FC
15 921 13:46 20:55 39:32 ⚔ Fish Boom into Fire Galleys FC into Scouts
14 861 15:47 19:37 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,030 22,014 25,090 6,350 93,484 103,819
11,870 33,550 32,040 850 78,310 84,266
28,680 29,925 13,285 5,165 77,055 79,899
30,275 20,818 13,905 4,540 69,538 77,728
20,320 25,135 10,380 1,770 57,605 66,042
18,505 20,200 14,825 1,050 54,580 62,284
22,890 14,415 10,465 4,905 52,675 63,535
8,600 21,425 17,835 750 48,610 52,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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