AoeStats
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Arena

516351712Analyzed
4v4 RM · 5d ago on Oct 25, 2026· 54m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1091
+14
🇮🇹 Georgians · Italy
1064
+15
🇺🇸 Magyars · United States
1018
+17
🇮🇹 Aztecs · Italy
989
+19
vs
🇧🇪 Inca · Belgium
1082
-18
🇨🇴 Vikings · Colombia
1061
-17
🇬🇧 Shu · United Kingdom
1045
-16
🇧🇪 Hindustanis · Belgium
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,732 10:46 14:39 29:58 ⛏ Fast Castle
39 2,095 11:30 17:40 30:26 ⛏ Fast Castle
35 1,916 11:11 16:22 32:08 ⚔ FC into Archers
29 1,547 11:32 22:33 32:10 ⛏ Fast Castle
26 1,388 10:19 17:51 29:14 ⛏ Fast Castle
26 1,405 11:37 19:47 31:11 ⛏ Fast Castle
21 1,158 10:42 16:52 30:25 ⛏ Fast Castle
20 1,107 11:58 17:57 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,895 18,005 22,935 2,535 84,370 101,438
34,905 21,745 10,005 1,900 68,555 68,959
27,895 23,600 14,890 2,150 68,535 84,419
28,840 16,850 17,140 2,250 65,080 85,541
22,900 23,130 15,820 2,935 64,785 74,550
30,050 9,600 18,225 3,350 61,225 72,041
30,145 15,430 8,985 2,250 56,810 61,807
24,005 8,710 12,195 3,350 48,260 61,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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