AoeStats
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Arena

516337301Analyzed
4v4 RM · 5d ago on Oct 25, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1100
+16
🇹🇷 Persians · Türkiye
1093
+16
🇳🇴 Khmer · Norway
1081
+17
🇹🇷 Hindustanis · Türkiye
1049
+18
vs
🇺🇸 Shu · United States
1170
-20
🇺🇸 Vikings · United States
1093
-17
🇺🇸 Poles · United States
1063
-15
🇬🇧 Chinese · United Kingdom
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,367 11:26 17:20 34:06 ⚔ Archer Rush
37 2,038 11:11 15:34 30:25 ⛏ Fast Castle
34 1,900 11:47 14:29 34:05 ⛏ Fast Castle
29 1,614 11:50 17:18 32:15 ⚔ FC into Scouts
29 1,613 10:47 14:51 30:40 ⛏ Fast Castle
26 1,469 10:21 20:26 33:00 ⛏ Fast Castle
24 1,316 8:35 16:57 29:59 ⛏ Fast Castle
21 1,185 10:03 16:56 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,575 18,965 17,865 5,500 91,905 109,169
44,055 15,375 18,900 3,670 82,000 86,784
33,995 19,755 20,065 2,220 76,035 86,746
34,615 21,691 12,390 2,230 70,926 76,223
21,145 24,905 20,275 4,100 70,425 78,349
25,930 10,495 17,815 2,215 56,455 80,471
21,255 19,170 10,330 2,685 53,440 59,003
17,745 15,895 13,230 1,700 48,570 70,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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