AoeStats
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Oasis

516211467Analyzed
4v4 RM · 5d ago on Oct 25, 2026· 34m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bulgarians · Finland
1111
+15
🇨🇭 Wu · Switzerland
1090
+16
🇩🇪 Japanese · Germany
1068
+17
🇬🇧 Shu · United Kingdom
1029
+18
vs
1157
-19
🇨🇳 Portuguese · China
1096
-17
🇨🇦 Japanese · Canada
1084
-16
🇩🇪 Hindustanis · Germany
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,009 9:18 24:08 — ⚔ Scout Rush
29 998 11:14 31:13 — ⚔ Archer Rush
28 943 9:53 — — ⚔ M@A into Towers
27 909 11:24 16:04 — ⛏ Fast Castle
27 930 11:20 15:38 — ⛏ Fast Castle
24 813 12:17 17:07 26:24 ⛏ Fast Castle
18 619 10:20 25:54 — ⚔ Drush
14 460 11:35 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,480 8,780 3,055 615 20,930 25,349
10,435 5,534 2,635 200 18,804 21,122
9,565 4,840 2,015 1,300 17,720 18,784
7,630 4,325 4,750 935 17,640 18,822
6,690 4,485 2,310 2,150 15,635 19,035
5,350 6,226 2,490 395 14,461 15,490
7,295 3,920 1,105 315 12,635 14,632
5,710 5,720 845 245 12,520 13,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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