AoeStats
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Arabia

516192898Analyzed
4v4 RM · 5d ago on Oct 25, 2026· 49m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,922 10:47 19:33 39:01 ⚔ Archer Rush
36 1,744 11:03 20:57 45:36 ⛏ Fish Boom FC
35 1,736 11:48 16:42 32:46 ⛏ Fast Castle
32 1,569 12:59 20:48 35:11 ⛏ Fast Castle
28 1,350 10:50 26:58 43:31 ⚔ M@A into Skirms
27 1,305 10:47 16:58 36:10 ⚔ FC into Archers
23 1,116 10:21 18:19 38:21 ⛏ Fast Castle
15 732 10:56 20:24 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,965 10,955 21,435 2,900 63,255 67,203
25,275 17,220 14,350 3,450 60,295 64,594
21,695 13,016 14,030 4,085 52,826 79,010
24,950 11,440 8,250 3,650 48,290 51,783
16,280 16,238 7,885 1,535 41,938 44,089
18,900 14,422 7,015 1,050 41,387 48,783
13,160 10,238 8,190 1,530 33,118 48,559
10,480 7,568 2,795 100 20,943 24,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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