AoeStats
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Nomad

516060772Analyzed
4v4 RM · 6d ago on Oct 24, 2026· 59m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
998
+16
🇧🇪 Saracens · Belgium
942
+18
🇨🇿 Huns · Czechia
924
+19
🇨🇳 Huns · China
924
+19
vs
🇦🇷 Varangians · Argentina
1030
-20
🇦🇷 Bulgarians · Argentina
994
-18
🇦🇷 Danes · Argentina
980
-18
🇨🇳 Berbers · China
938
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,284 14:53 25:17 42:23 ⚔ Fish Boom into Drush into Galleys FC
45 2,678 16:05 25:47 39:13 ⚔ Fish Boom into Scouts
40 2,417 14:32 18:18 38:09 ⛏ Fish Boom FC
22 1,315 14:44 21:33 35:11 ⛏ Fish Boom into Fire Galleys FC
20 1,169 12:53 24:49 40:27 ⛏ Fish Boom
12 726 15:28 19:07 — ⛏ Fish Boom FC
11 682 15:26 19:07 49:35 ⛏ Fish Boom FC
10 588 17:11 22:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,705 23,825 18,985 6,115 75,630 81,073
24,365 20,235 21,565 5,800 71,965 90,231
26,825 18,180 16,210 4,280 65,495 68,832
22,345 22,090 7,460 2,160 54,055 54,203
13,090 19,345 6,895 3,025 42,355 47,622
12,835 10,214 4,735 6,625 34,409 36,327
7,675 4,920 625 875 14,095 17,322
3,650 3,330 300 4,200 11,480 11,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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