AoeStats
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Nomad

516050147Analyzed
4v4 RM · 6d ago on Oct 24, 2026· 54m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
1035
+15
🇨🇱 Vikings · Chile
1022
+16
🇬🇧 Varangians · United Kingdom
994
+17
🇺🇸 Wei · United States
990
+17
vs
🇨🇦 Persians · Canada
1026
-17
🇳🇿 Spanish · New Zealand
1011
-16
🇹🇼 Japanese · Taiwan
1009
-16
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,378 15:16 21:36 41:50 ⚔ Fish Boom FC into Scouts
30 1,651 13:30 19:15 28:59 ⛏ Fish Boom FC into Galleys
27 1,458 15:47 22:36 33:19 ⛏ Fish Boom FC
23 1,234 13:39 19:37 37:40 ⚔ Fish Boom into Scouts FC
20 1,107 14:58 32:52 — ⛏ Fish Boom FC
19 1,036 15:25 23:27 37:37 ⛏ Fish Boom FC
13 712 15:19 20:37 — ⛏ Fish Boom FC
12 665 14:57 31:31 42:25 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
23,205 22,351 11,770 1,500 58,826 62,420
24,780 12,488 14,010 4,300 55,578 64,984
16,550 23,972 8,155 2,640 51,317 58,134
22,250 12,614 6,975 3,655 45,494 51,426
15,355 17,280 6,830 3,680 43,145 56,080
9,090 15,310 9,815 3,085 37,300 38,717
10,925 7,745 2,610 2,875 24,155 26,343
5,785 7,739 2,255 2,400 18,179 20,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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