AoeStats
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Arena

515792961Analyzed
4v4 RM · 7d ago on Oct 23, 2026· 4m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1031
+8
🇺🇸 Teutons · United States
798
+17
🇸🇦 Mongols · Saudi Arabia
791
+17
🇬🇧 Persians · United Kingdom
751
+18
vs
🇦🇹 Goths · Austria
867
-18
🇧🇷 Persians · Brazil
842
-16
🇨🇴 Poles · Colombia
822
-15
🇧🇷 Franks · Brazil
732
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 212 — — —
40 174 — — —
39 169 — — —
38 167 — — —
26 112 — — —
18 80 — — —
14 63 — — —
4 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 175 50 0 775 683
500 225 0 0 725 653
370 205 0 0 575 463
400 125 0 0 525 544
400 125 0 0 525 462
300 150 50 0 500 454
250 0 0 0 250 371
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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