AoeStats
← gazza17

Baltic

513408851Analyzed
4v4 RM · 19h ago on Oct 13, 2026· 55m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
910
+17
🇦🇺 Persians · Australia
902
+17
898
+18
🇹🇼 Italians · Taiwan
883
+18
vs
🇩🇪 Japanese · Germany
968
-19
🇬🇧 Italians · United Kingdom
959
-19
🇩🇪 Vietnamese · Germany
927
-17
🇹🇷 Turks · Türkiye
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,564 10:41 19:37 34:47 ⛏ Fish Boom FC
30 1,670 17:27 28:58 47:50 ⚔ Fish Boom into Scouts into Archers
26 1,440 11:14 20:44 32:48 ◆ FC into Fire Galleys
22 1,219 11:38 21:21 38:27 ⛏ Fish Boom into Galleys FC
21 1,154 12:07 24:31 38:44 ⚔ FC into Archers
17 936 15:58 25:19 33:14 ⛏ Fish Boom into Fire Galleys FC into Galleys into Fast Imp
16 861 11:03 20:46 33:07 ⛏ Fish Boom into Galleys FC
10 561 13:25 19:12 32:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,895 28,815 13,100 2,035 63,845 76,632
20,450 18,730 18,185 5,300 62,665 71,193
12,150 25,178 16,590 1,650 55,568 62,364
11,770 20,390 10,865 2,150 45,175 56,135
20,475 9,667 10,810 2,250 43,202 45,765
15,005 12,980 8,945 2,800 39,730 41,928
12,900 12,920 7,300 2,250 35,370 40,596
11,450 8,575 6,540 200 26,765 34,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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