AoeStats
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MegaRandom

513252255Analyzed
4v4 RM · 2d ago on Oct 12, 2026· 69m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
956
+15
🇨🇦 Bulgarians · Canada
956
+15
🇬🇧 Britons · United Kingdom
948
+15
🇵🇪 Franks · Peru
940
+15
vs
🇦🇷 Magyars · Argentina
1014
-18
🇩🇰 Spanish · Denmark
917
-15
🇦🇺 Italians · Australia
912
-14
🇹🇷 Franks · Türkiye
874
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,972 9:58 19:09 39:43 ⛏ Fast Castle
31 2,139 10:29 21:00 36:34 ⚔ Archer Rush
27 1,879 11:28 18:31 34:22 ⛏ Fast Castle
26 1,784 12:31 21:16 32:55 ⛏ Fast Castle
25 1,751 11:14 16:34 35:09 ⛏ Fast Castle
19 1,333 13:48 21:00 41:10 ⛏ Fast Castle
15 1,046 12:11 18:32 33:04
13 896 12:06 15:52 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,055 63,306 30,755 5,075 120,191 153,227
37,775 16,549 33,905 4,250 92,479 92,378
25,940 28,567 29,295 4,455 88,257 103,180
30,875 12,785 24,240 4,795 72,695 84,713
26,390 14,030 26,745 2,275 69,440 75,345
14,120 24,493 20,785 3,530 62,928 94,635
27,490 12,331 18,645 3,850 62,316 90,213
20,720 12,800 12,815 3,020 49,355 58,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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