AoeStats
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Arena

513239535Analyzed
4v4 RM · 1d ago on Oct 12, 2026· 57m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
937
+11
🇨🇿 Turks · Czechia
799
+17
🇧🇴 Lithuanians · Bolivia
790
+17
🇬🇧 Bulgarians · United Kingdom
675
+21
vs
🇦🇷 Bohemians · Argentina
845
-18
🇦🇷 Spanish · Argentina
804
-16
🇦🇷 Byzantines · Argentina
800
-16
🇦🇷 Teutons · Argentina
794
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,583 11:19 16:59 38:21 ⚔ FC into Archers
32 1,834 10:08 17:30 30:47 ⛏ Fast Castle
31 1,768 10:15 14:24 29:59 ⛏ Fast Castle
27 1,557 11:52 15:57 34:01 ⛏ Fast Castle
23 1,338 10:38 16:27 34:48 ⛏ Fast Castle
15 860 14:50 19:52 35:35 ⛏ Fast Castle
12 667 12:37 19:49 38:22 ⛏ Fast Castle
12 681 13:04 17:51 50:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,460 29,950 16,955 5,600 67,965 71,401
26,590 18,980 11,230 1,500 58,300 74,975
18,250 17,805 17,315 2,830 56,200 75,717
27,490 13,015 9,910 2,250 52,665 73,632
25,410 6,235 16,570 3,450 51,665 56,419
19,130 11,233 16,495 1,805 48,663 51,698
20,160 10,055 14,320 3,300 47,835 58,807
23,205 7,265 5,815 2,250 38,535 46,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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