AoeStats
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MegaRandom

505734031Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 67m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
906
+17
🇬🇧 Vikings · United Kingdom
896
+18
🇵🇪 Mongols · Peru
833
+20
🇺🇸 Huns · United States
792
+22
vs
🇨🇳 Franks · China
990
-21
🇩🇪 Spanish · Germany
949
-20
🇰🇿 Mongols · Kazakhstan
919
-19
🇨🇳 Huns · China
864
-22
Player eAPM Actions Feudal Castle Imperial Opening
36 2,470 11:50 16:03 37:23 ⛏ Fast Castle
30 2,050 11:34 19:35 36:26 ⚔ Archer Rush
30 2,053 12:15 18:39 49:34 ⛏ Fast Castle
25 1,687 14:44 19:31 41:17 ⛏ Fast Castle
22 1,476 11:34 22:10 37:16
17 1,167 10:29 18:47 31:38 ⛏ Fast Castle
17 1,187 9:57 21:13 43:52 ⚔ Scout Rush
16 1,058 12:55 20:29 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,715 34,915 12,055 6,435 87,120 91,286
38,160 23,610 17,450 3,595 82,815 89,472
33,265 21,045 8,460 4,105 66,875 69,183
21,200 20,717 8,220 5,095 55,232 57,126
19,470 13,945 7,470 4,550 45,435 50,670
11,725 13,017 9,285 2,290 36,317 48,420
14,035 11,245 9,770 100 35,150 51,134
10,795 11,740 7,735 3,380 33,650 43,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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