AoeStats
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Socotra

505648141Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 21m 34s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
884
+18
🇻🇳 Huns · Vietnam
857
+19
🇮🇳 Koreans · India
855
+19
🇨🇳 Huns · China
843
+20
vs
🇨🇳 Magyars · China
942
-19
🇸🇪 Ethiopians · Sweden
942
-20
🇦🇷 Italians · Argentina
914
-19
🇬🇧 Britons · United Kingdom
903
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 1,050 11:11 — — ⚔ Tower Rush
35 765 12:08 — — ⚔ Archer Rush
17 359 11:05 18:23 — ⛏ Fast Castle
15 324 12:19 20:53 — ⚔ FC into Scouts
10 220 — — —
10 209 11:22 17:50 — ⛏ Fast Castle
6 133 — — —
3 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,090 2,825 675 0 8,590 9,666
3,875 2,465 250 200 6,790 7,293
3,550 1,890 200 100 5,740 6,458
2,150 2,033 770 0 4,953 6,949
2,150 1,078 50 1,000 4,278 5,405
800 100 0 0 900 993
650 125 0 0 775 782
400 100 50 0 550 644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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