AoeStats
← Paxius

Michi

515535814Analyzed
1v1 RM · 12d ago on Oct 22, 2026· 69m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
716
+16
vs
🇵🇪 Persians · Peru
716
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,317 8:39 17:06 27:05 ⛏ Fast Castle
14 953 11:47 19:23 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,585 20,990 17,505 3,825 69,905 90,082
22,360 18,760 22,720 2,250 66,090 104,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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