AoeStats
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MegaRandom

515491144Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 60m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
946
+15
🇩🇪 Burgundians · Germany
938
+15
vs
🇬🇷 Turks · Greece
948
-16
🇵🇱 Mongols · Poland
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,790 11:15 23:17 40:34 ⚔ FC into Scouts
29 1,766 10:42 23:13 40:02 ⚔ Scout Rush
26 1,547 9:43 18:05 32:42 ⛏ Fast Castle
22 1,333 10:52 21:29 40:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,005 20,354 15,890 2,625 64,874 76,383
28,735 15,165 17,585 2,200 63,685 74,752
20,700 23,238 16,535 2,100 62,573 63,970
19,320 7,425 7,650 1,500 35,895 37,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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