AoeStats
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Arabia

513241237Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 36m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
962
+16
🇪🇸 Mongols · Spain
956
+17
vs
🇬🇧 Lithuanians · United Kingdom
1001
-23
🇹🇷 Franks · Türkiye
940
-36
Player eAPM Actions Feudal Castle Imperial Opening
29 1,042 10:25 22:03 — ⚔ Archer Rush
28 998 9:13 23:43 — ⚔ Scout Rush
18 644 9:59 25:28 — ⚔ Scout Rush
14 495 13:21 20:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,695 8,352 5,370 750 23,167 27,822
8,685 5,352 3,235 200 17,472 18,863
9,115 5,653 2,680 0 17,448 19,526
4,420 3,088 200 850 8,558 12,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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