AoeStats
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Baltic

512919829Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 58m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1600
+13
🇩🇪 Slavs · Germany
1565
+15
🇩🇪 Celts · Germany
1536
+16
🇩🇪 Portuguese · Germany
1529
+16
vs
🇲🇦 Japanese · Morocco
1551
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🇨🇳 Burmese · China
1541
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🇨🇳 Jurchens · China
1530
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🇺🇸 Sicilians · United States
1511
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,493 10:38 19:09 32:44 ⛏ Fish Boom into Fire Galleys FC
42 2,424 12:09 16:35 34:40 ⛏ Fish Boom FC
42 2,428 12:05 28:04 31:51 ⛏ Fish Boom into Galleys FC into Fast Imp
40 2,317 10:04 14:36 30:02 ⛏ Fish Boom FC
39 2,289 10:17 15:54 33:25 ⛏ Fish Boom FC into Fire Galleys
38 2,213 10:42 14:59 31:50 ⛏ Fish Boom FC
30 1,762 11:09 16:15 52:38 ⛏ Fish Boom FC into Galleys
30 1,775 11:16 15:21 31:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,760 20,440 32,025 1,600 92,825 93,961
32,855 42,583 14,130 2,150 91,718 94,602
32,075 34,704 16,035 5,520 88,334 107,038
14,615 36,789 23,175 5,510 80,089 103,563
26,880 29,377 14,840 3,270 74,367 79,070
10,600 24,142 17,455 4,150 56,347 63,675
19,235 28,472 6,735 715 55,157 56,942
18,625 23,585 9,475 1,700 53,385 57,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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