AoeStats
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Baltic

511373369Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 62m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Japanese · Venezuela
1270
+14
🇪🇨 Bulgarians · Ecuador
1216
+16
🇨🇱 Lithuanians · Chile
1195
+17
🇻🇪 Vietnamese · Venezuela
1183
+18
vs
🇷🇺 Hindustanis · Russia
1262
-18
🇵🇱 Khmer · Poland
1216
-16
🇩🇪 Slavs · Germany
1216
-16
🇷🇺 Malay · Russia
1196
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,983 11:01 17:21 38:26 ⚔ Fish Boom into Scouts
36 2,281 9:38 18:22 40:02 ◆ Fire Galleys FC
36 2,237 11:02 15:14 34:12 ⛏ Fast Castle
34 2,139 9:48 25:27 49:27 ⚔ Scouts into Skirms
31 1,959 11:21 15:05 38:15 ⛏ Fish Boom FC into Galleys
27 1,694 9:56 20:15 34:51 ⚔ M@A into Fish Boom
23 1,430 12:37 21:14 37:16 ⛏ Fish Boom into Galleys FC
19 1,175 11:04 16:47 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,790 35,400 20,865 2,635 92,690 110,929
39,030 26,440 17,805 6,150 89,425 96,911
30,810 14,100 25,000 8,085 77,995 92,781
24,350 21,425 9,210 2,990 57,975 68,086
20,295 25,567 8,320 1,195 55,377 62,646
18,095 18,599 8,665 3,265 48,624 52,948
17,330 22,555 7,075 1,110 48,070 52,056
25,075 13,430 8,185 950 47,640 68,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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