AoeStats
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African Clearing

511367648Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 24m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1243
+16
🇦🇷 Burgundians · Argentina
1228
+16
🇬🇧 Berbers · United Kingdom
1224
+16
🇦🇷 Huns · Argentina
1204
+17
vs
🇻🇪 Burgundians · Venezuela
1289
-19
🇪🇨 Mongols · Ecuador
1232
-16
🇨🇱 Ethiopians · Chile
1210
-15
🇻🇪 Persians · Venezuela
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
77 1,881 12:12 — — ⚔ Scout Rush
40 973 15:03 — — ⚔ M@A Rush
36 876 12:41 — — ⚔ Archer Rush
35 864 14:18 24:16 — ⚔ Scouts into Skirms
35 853 11:38 23:02 — ⚔ M@A into Archers
32 793 14:51 23:54 — ⚔ Scout Rush
23 559 12:26 — —
22 540 13:25 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,015 3,195 555 100 8,865 8,987
5,405 2,805 150 100 8,460 9,461
3,975 2,997 1,015 225 8,212 8,715
4,335 2,295 525 100 7,255 7,807
4,200 1,435 715 225 6,575 6,712
2,740 3,295 415 105 6,555 6,448
3,425 2,210 250 325 6,210 6,204
3,105 2,345 50 100 5,600 5,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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