AoeStats
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Arabian Desert

511784684Analyzed
1v1 RM · 11d ago on Oct 6, 2026· 48m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
1110
+16
vs
🇫🇷 Teutons · France
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,117 10:35 25:17 42:30 ⚔ Skirmisher Rush
32 1,540 9:43 22:48 41:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,930 15,855 10,600 2,160 47,545 52,293
15,405 12,571 6,470 2,255 36,701 38,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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