AoeStats
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Socotra

513656282Analyzed
1v1 RM · 4d ago on Oct 14, 2026· 45m 11s· 2 players
Game mode
Random Map
Map size
96×96
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1106
+15
vs
🇺🇸 Tupi · United States
1079
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,327 13:07 24:36 43:54 ⚔ Archer Rush
29 1,320 10:24 25:08 38:05 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,845 8,880 4,255 1,875 29,855 34,022
9,490 7,819 4,275 875 22,459 25,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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