AoeStats
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Baltic

513202292Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 73m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
719
+12
🇺🇸 Danes · United States
716
+12
🇦🇷 Portuguese · Argentina
641
+16
vs
🇺🇸 Saracens · United States
675
-15
🇩🇪 Teutons · Germany
625
-13
🇩🇪 Franks · Germany
591
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,812 10:58 19:28 39:55 ⛏ Fish Boom FC into Fire Galleys
15 1,094 12:59 20:32 43:32 ⚔ Fish Boom FC into Scouts
14 1,039 11:11 18:29 31:37 ⛏ Fast Castle
12 878 12:15 19:00 31:07 ⛏ Fish Boom FC
11 790 12:49 22:39 37:18 ⛏ Fast Castle
8 597 11:20 21:22 47:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,115 43,405 27,435 2,800 103,755 126,413
28,275 26,765 14,335 4,015 73,390 84,664
29,555 13,625 27,385 1,500 72,065 86,827
17,370 21,805 18,850 4,450 62,475 75,037
17,105 16,865 12,735 3,625 50,330 51,784
12,930 13,285 6,035 2,800 35,050 38,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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