AoeStats
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Baltic

513200531Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 6m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
701
+18
🇺🇸 Saracens · United States
656
+19
🇦🇷 Portuguese · Argentina
621
+20
vs
🇩🇪 Turks · Germany
755
-20
🇺🇸 Danes · United States
735
-19
🇫🇷 Huns · France
707
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 165 — — —
18 125 — — —
17 117 — — —
13 87 — — —
11 76 — — —
4 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 200 50 0 1,100 796
900 150 50 0 1,100 991
800 125 0 0 925 808
700 125 0 0 825 1,086
400 75 0 0 475 585
150 0 0 0 150 349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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