AoeStats
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Arena

513099258Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 62m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
767
+13
🇺🇸 Burgundians · United States
755
+14
🇹🇼 Malians · Taiwan
755
+14
🇦🇷 Khitans · Argentina
673
+17
vs
🇨🇴 Bohemians · Colombia
757
-16
🇦🇷 Bulgarians · Argentina
714
-15
🇦🇷 Varangians · Argentina
707
-15
🇦🇷 Persians · Argentina
652
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 4,293 9:42 18:54 32:39 ⛏ Fast Castle
29 1,788 12:40 26:45 56:58 ⛏ Fast Castle
21 1,294 14:17 25:30 43:32 ⚔ Skirmisher Rush
17 1,053 10:09 23:47 40:59 ⛏ Fast Castle
15 934 12:45 24:52 42:03 ⚔ Archers into Skirms
15 961 10:08 19:18 38:42 ⛏ Fast Castle
12 718 12:47 20:12 31:00 ⛏ Fast Castle
11 669 11:58 28:03 49:24

Resources

Player Food Wood Gold Stone Spent Collected
28,930 33,055 20,315 3,460 85,760 92,032
28,545 19,715 20,175 2,400 70,835 82,473
25,505 18,810 17,125 3,350 64,790 93,913
25,150 14,840 19,085 2,800 61,875 67,054
30,130 14,730 14,605 2,100 61,565 79,911
23,115 20,320 9,945 2,290 55,670 59,383
14,490 14,945 6,380 3,630 39,445 47,207
13,395 7,515 6,350 2,250 29,510 36,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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