AoeStats
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Coastal Forest

511587406Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 20m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1294
+10
🇫🇷 Ethiopians · France
1186
+15
🇳🇱 Japanese · Netherlands
1160
+16
🇺🇸 Britons · United States
1048
+20
vs
🇩🇪 Lithuanians · Germany
1199
-17
🇩🇪 Vikings · Germany
1159
-15
🇩🇪 Danes · Germany
1139
-15
🇩🇪 Koreans · Germany
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 674 10:02 17:05 — ⛏ Fast Castle
19 383 — — —
16 335 9:59 — — ⚔ Scout Rush
16 334 11:08 — — ⚔ Scout Rush
15 311 12:44 18:47 — ⛏ Fish Boom FC
11 234 — — —
8 173 — — —
7 139 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,510 4,905 655 290 9,360 10,566
4,335 2,074 50 100 6,559 7,231
3,250 1,000 50 0 4,300 5,845
2,150 1,200 300 0 3,650 3,390
1,150 1,300 50 200 2,700 2,447
400 325 50 100 875 380
450 50 50 0 550 451
200 170 0 0 370 106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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