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515043635Analyzed
4v4 RM · 17d ago on Oct 20, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
920
+17
🇩🇪 Bulgarians · Germany
911
+17
🇹🇷 Goths · Türkiye
904
+17
🇹🇷 Portuguese · Türkiye
900
+18
vs
955
-18
🇨🇳 Franks · China
952
-18
🇨🇳 Goths · China
950
-18
🇨🇳 Gurjaras · China
887
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,185 11:07 16:02 27:23 ⛏ Fast Castle
23 1,137 10:32 18:11 38:22 ⛏ Fast Castle
22 1,077 11:02 16:20 22:43 ◆ FC into Fast Imp
20 976 10:37 14:40 46:31 ⛏ Fast Castle
20 1,002 13:07 21:49 33:16 ⛏ Fast Castle
18 881 11:27 16:45 29:50 ⛏ Fast Castle
17 845 11:32 17:35 30:14 ⛏ Fast Castle
13 649 11:52 17:57 32:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,870 18,835 8,730 3,775 62,210 64,309
20,540 20,570 8,375 2,955 52,440 69,028
24,040 14,656 11,310 1,455 51,461 56,418
27,540 12,075 9,645 1,500 50,760 72,931
11,400 15,425 12,495 3,065 42,385 50,105
13,420 14,179 3,285 3,325 34,209 36,872
10,360 6,710 4,850 5,360 27,280 29,184
10,875 6,647 4,300 395 22,217 29,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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