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Oasis

514644841Analyzed
4v4 RM · 19d ago on Oct 18, 2026· 49m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
961
+16
🇹🇷 Huns · Türkiye
918
+18
🇩🇪 Bulgarians · Germany
917
+18
🇪🇸 Magyars · Spain
858
+20
vs
🇲🇽 Portuguese · Mexico
1012
-20
🇳🇱 Britons · Netherlands
966
-18
🇧🇷 Byzantines · Brazil
941
-46
🇨🇦 Italians · Canada
925
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,456 11:44 15:56 37:22 ⛏ Fast Castle
27 1,318 11:24 23:43 40:02 ⚔ Scout Rush
24 1,178 12:05 23:36 37:55 ⚔ Skirms into Archers
21 1,053 10:24 15:11 37:09 ⛏ Fast Castle
17 856 12:00 18:59 34:55 ⛏ Fast Castle
17 845 10:41 24:45 32:05
16 765 10:59 20:54 36:19 ⛏ Fast Castle
10 492 13:42 33:39 —

Resources

Player Food Wood Gold Stone Spent Collected
20,805 30,830 14,030 3,800 69,465 76,288
22,545 13,416 11,820 2,155 49,936 53,578
22,880 8,840 17,070 850 49,640 57,801
22,630 12,363 13,070 1,500 49,563 55,730
18,235 13,295 8,910 2,850 43,290 49,620
18,385 13,164 8,995 2,430 42,974 51,961
13,885 9,750 4,975 1,370 29,980 33,426
9,965 7,085 1,475 960 19,485 27,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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