AoeStats
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Arena

512999432Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 49m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Bohemians · Jordan
909
+14
🇪🇸 Italians · Spain
902
+15
849
+17
vs
🇵🇪 Byzantines · Peru
877
-16
🇧🇪 Danes · Belgium
866
-15
🇩🇪 Bulgarians · Germany
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,125 10:48 15:00 29:47 ⛏ Fast Castle
28 1,374 11:11 21:13 33:21 ⛏ Fast Castle
26 1,292 11:40 19:10 34:55 ⛏ Fast Castle
22 1,084 10:20 17:50 30:43 ⛏ Fast Castle
19 939 10:35 17:30 33:18 ⛏ Fast Castle
18 884 11:00 18:15 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,340 27,140 16,110 3,190 73,780 75,783
16,285 17,125 11,305 1,605 46,320 59,728
17,445 19,155 7,345 2,275 46,220 50,227
14,045 17,180 10,785 2,295 44,305 49,843
18,335 12,348 9,255 2,555 42,493 48,958
13,325 13,395 9,825 2,290 38,835 47,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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