AoeStats
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Arena

511136994Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1083
+15
🇵🇪 Khmer · Peru
1079
+15
🇨🇳 Khmer · China
998
+18
978
+19
vs
🇪🇸 Chinese · Spain
1076
-18
🇺🇸 Slavs · United States
1051
-17
🇵🇪 Hindustanis · Peru
1043
-16
🇵🇪 Aztecs · Peru
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,963 10:59 13:42 27:06 ⛏ Fast Castle
37 1,825 10:51 14:28 32:55 ⛏ Fast Castle
34 1,681 11:48 17:04 33:41 ⛏ Fast Castle
32 1,567 11:12 15:01 29:45 ⛏ Fast Castle
28 1,389 9:39 15:11 39:05 ⛏ Fast Castle
26 1,263 11:10 14:34 28:16 ⛏ Fast Castle
25 1,219 12:09 16:22 36:16 ⛏ Fast Castle
21 1,054 10:50 14:27 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,610 14,555 20,750 2,805 72,720 77,390
30,875 15,390 18,150 7,480 71,895 81,423
17,725 28,025 17,105 2,340 65,195 70,004
29,225 15,935 17,040 1,560 63,760 73,536
31,290 14,014 15,070 1,605 61,979 70,442
28,735 21,910 7,535 1,790 59,970 64,161
21,515 13,415 10,690 2,100 47,720 67,076
16,045 17,945 5,595 1,935 41,520 47,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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