AoeStats
← WildcatGecko807

African Clearing

513330985Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 43m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1333
+24
🇺🇸 Persians · United States
1311
+25
1284
+25
vs
🇲🇽 Varangians · Mexico
1633
-28
🇧🇷 Bulgarians · Brazil
1555
-26
🇺🇸 Sicilians · United States
1379
-20
Player eAPM Actions Feudal Castle Imperial Opening
77 3,322 11:22 20:48 — ⚔ Scout Rush
68 2,927 11:33 26:00 — ⚔ Scout Rush
44 1,914 12:18 19:11 — ⛏ Fast Castle
34 1,466 12:46 16:57 40:24 ⛏ Fast Castle
32 1,400 12:57 18:48 40:00 ⛏ Fast Castle
24 1,017 12:55 16:22 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,190 13,130 10,280 2,350 44,950 47,132
14,280 13,963 9,750 1,305 39,298 41,946
16,315 8,814 7,435 3,750 36,314 37,970
11,590 12,094 4,975 1,050 29,709 30,660
11,490 11,834 3,065 2,155 28,544 30,643
11,225 4,576 1,990 1,725 19,516 19,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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