AoeStats
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Arena

511450160Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 63m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
633
+13
🇨🇱 Teutons · Chile
564
+17
vs
🇨🇳 Mongols · China
591
-16
🇫🇷 Romans · France
546
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,484 16:24 26:23 38:10 ⚔ Skirmisher Rush
18 1,140 13:31 25:18 45:55
11 689 16:31 27:28 42:00 ⛏ Fast Castle
9 594 14:12 21:47 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,655 16,965 9,290 4,625 53,535 66,511
15,700 16,180 13,685 3,025 48,590 56,284
19,495 15,125 11,590 2,280 48,490 49,278
17,000 13,343 15,650 2,480 48,473 72,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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