AoeStats
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Nomad

509656107Analyzed
2v2 RM · 23d ago on Sep 27, 2026· 20m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
1073
+15
🇬🇧 Koreans · United Kingdom
1072
+15
vs
🇩🇪 Bulgarians · Germany
1055
-16
🇩🇪 Vikings · Germany
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 588 15:17 — — ⚔ Fish Boom into Towers
23 483 15:25 — — ⚔ Drush
23 489 14:20 — — ⚔ Fish Boom into M@A
17 362 13:04 — — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
3,500 3,015 310 600 7,425 6,926
3,450 2,569 300 475 6,794 8,273
2,450 1,895 370 475 5,190 6,208
2,400 1,262 230 225 4,117 4,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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