AoeStats
← Moron With A Gun

Coastal Forest

513337651Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 4m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1006
+13
🇺🇸 Shu · United States
979
+14
🇵🇪 Huns · Peru
904
+17
🇺🇸 Malians · United States
835
+19
vs
🇨🇳 Japanese · China
988
-18
🇨🇳 Varangians · China
966
-17
🇨🇳 Teutons · China
940
-16
🇨🇳 Chinese · China
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
89 367 — — —
49 200 — — —
42 173 — — —
32 133 — — —
25 102 — — —
23 94 — — —
11 44 — — —
3 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 100 0 0 750 583
500 75 0 0 575 557
450 100 0 0 550 526
350 150 50 0 550 360
350 100 0 0 450 516
350 50 0 0 400 239
200 0 50 0 250 428
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.