AoeStats
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Arena

511014401Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 55m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1048
+13
🇨🇳 Saracens · China
971
+17
🇬🇧 Berbers · United Kingdom
938
+18
🇯🇵 Saxons · Japan
920
+19
vs
🇮🇳 Dravidians · India
1047
-20
🇷🇺 Saxons · Russia
1011
-18
🇳🇱 Teutons · Netherlands
979
-16
🇦🇺 Ethiopians · Australia
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,738 11:22 19:55 37:36 ⛏ Fast Castle
36 1,999 9:55 15:35 33:20 ⛏ Fast Castle
33 1,798 10:25 15:16 28:15 ⛏ Fast Castle
33 1,804 11:08 15:46 35:24 ⛏ Fast Castle
28 1,544 11:46 16:02 30:48 ⛏ Fast Castle
26 1,460 9:45 16:55 33:54 ⛏ Fast Castle
17 936 11:48 18:47 31:41 ⛏ Fast Castle
15 844 11:02 20:56 36:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,190 21,010 27,735 3,030 88,965 96,075
26,295 32,480 12,350 4,810 75,935 81,919
26,450 28,991 14,140 3,680 73,261 82,805
27,610 11,575 27,175 4,100 70,460 75,695
35,945 14,915 13,370 1,625 65,855 81,232
15,350 21,350 16,760 1,730 55,190 69,345
12,040 19,075 11,910 1,400 44,425 49,654
16,245 12,293 8,620 1,630 38,788 41,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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