AoeStats
← agente47_m

Arabia

514492055Analyzed
2v2 RM · 3d ago on Oct 18, 2026· 23m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1118
+11
🇦🇷 Bulgarians · Argentina
1020
+14
vs
🇦🇷 Mongols · Argentina
1022
-14
🇦🇷 Sicilians · Argentina
963
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 1,352 9:41 — —
32 734 15:12 — —
27 619 10:20 — — ⚔ Drush
20 463 9:31 20:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,185 3,128 375 125 7,813 8,790
3,530 2,570 495 750 7,345 7,409
2,220 1,831 150 800 5,001 4,797
2,450 1,400 50 830 4,730 4,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.