AoeStats
← robertodonati95

Arabia

513587226Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 73m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1230
+15
🇪🇸 Byzantines · Spain
1187
+17
🇧🇦 Franks · Bosnia & Herzegovina
1184
+17
vs
🇫🇷 Khmer · France
1264
-18
🇫🇷 Magyars · France
1233
-17
🇫🇷 Ethiopians · France
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 4,002 9:04 19:08 33:21 ⚔ Scout Rush
48 3,527 9:06 20:32 39:46 ⚔ Scout Rush
35 2,579 12:05 20:40 41:07 ⛏ Fast Castle
31 2,271 10:03 23:37 48:31 ⚔ Skirmisher Rush
30 2,178 9:22 25:23 35:47 ⚔ Archer Rush
27 1,975 10:29 21:30 39:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,635 26,097 15,310 5,735 99,777 118,178
46,965 19,771 17,980 4,150 88,866 95,057
40,375 17,628 14,365 6,970 79,338 99,666
29,225 17,949 13,590 2,750 63,514 69,147
23,605 27,066 8,465 1,250 60,386 68,169
18,550 11,932 13,170 1,800 45,452 53,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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