AoeStats
← Paladin7532

MegaRandom

519940407Analyzed
2v2 RM · 3d ago on Nov 9, 2026· 34m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1662
+13
🇹🇷 Khmer · Türkiye
1618
+14
vs
1599
-14
🇲🇽 Britons · Mexico
1574
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,615 9:38 21:13 — ⚔ Fish Boom into Fire Galleys into Scouts
42 1,449 8:31 24:04 — ⚔ Archers into Galleys
40 1,385 9:53 15:46 — ⛏ Fish Boom FC
39 1,340 10:18 14:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,700 14,559 6,040 3,580 32,879 34,777
11,025 9,064 3,975 400 24,464 25,351
8,115 8,010 4,515 1,010 21,650 23,086
6,585 7,650 4,470 100 18,805 21,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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