AoeStats
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Arena

512487520Analyzed
2v2 RM · 6d ago on Oct 9, 2026· 46m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1411
+11
🇦🇷 Dravidians · Argentina
1316
+16
vs
🇳🇱 Poles · Netherlands
1340
-15
🇬🇧 Saracens · United Kingdom
1269
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,391 9:58 13:50 28:40 ⛏ Fast Castle
50 2,308 10:23 14:21 29:06 ⚔ FC into Scouts
42 1,954 10:47 14:20 29:46 ⛏ Fast Castle
34 1,573 10:21 14:33 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,265 34,430 14,190 2,255 87,140 92,480
30,165 19,200 13,780 4,135 67,280 71,078
30,195 19,245 14,885 2,265 66,590 75,320
19,265 19,705 14,550 2,250 55,770 68,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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