AoeStats
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Arena

508169111Analyzed
2v2 RM · 29d ago on Sep 21, 2026· 58m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
955
+14
🇹🇼 Persians · Taiwan
792
+19
vs
🇨🇦 Byzantines · Canada
907
-17
🇨🇦 Britons · Canada
880
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,180 10:43 16:05 31:14 ⛏ Fast Castle
30 1,783 13:29 17:41 43:25 ⛏ Fast Castle
24 1,396 11:01 15:09 31:07 ⛏ Fast Castle
19 1,142 12:25 20:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,625 24,155 21,205 4,850 64,835 88,394
24,620 13,965 14,655 5,080 58,320 67,998
19,680 22,905 6,925 2,550 52,060 68,634
10,045 10,925 865 1,405 23,240 34,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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