AoeStats
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Socotra

504691237Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 6m 32s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1002
+11
🇦🇷 Franks · Argentina
983
+12
🇦🇷 Portuguese · Argentina
983
+12
🇦🇷 Cumans · Argentina
925
+14
vs
🇩🇪 Teutons · Germany
924
-13
🇱🇻 Vikings · Latvia
922
-13
🇨🇳 Franks · China
890
-12
🇨🇳 Turks · China
851
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 255 — — —
22 146 — — —
21 136 — — —
20 131 — — —
16 102 — — —
16 104 — — —
11 69 — — —
4 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 125 50 0 875 1,082
700 0 50 0 750 882
550 125 50 0 725 820
450 125 50 0 625 692
450 75 0 0 525 278
350 100 0 0 450 490
150 125 0 0 275 515
0 50 0 0 50 116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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