AoeStats
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Nomad

508407396Analyzed
4v4 RM · 22d ago on Sep 22, 2026· 3m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1290
+10
🇹🇼 Persians · Taiwan
1219
+13
🇮🇩 Berbers · Indonesia
1165
+15
🇵🇱 Byzantines · Poland
1112
+17
vs
🇨🇳 Vietnamese · China
1168
-15
🇨🇳 Aztecs · China
1162
-14
🇨🇳 Inca · China
1138
-13
🇨🇳 Wu · China
1137
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 285 — — —
53 200 — — —
46 174 — — —
38 145 — — —
28 107 — — —
27 101 — — —
26 100 — — —
19 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 725 0 200 1,175 553
250 600 0 100 950 400
400 450 0 100 950 220
300 475 0 100 875 396
0 475 0 100 575 20
0 475 0 100 575 30
0 425 0 100 525 30
0 425 0 100 525 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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