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Fortress

507378974Analyzed
3v3 RM · 27d ago on Sep 18, 2026· 59m 24s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
810
+14
🇦🇷 Persians · Argentina
800
+14
🇨🇦 Saracens · Canada
791
+14
vs
🇺🇸 Italians · United States
783
-14
🇿🇦 Sicilians · South Africa
772
-15
🇩🇪 Ethiopians · Germany
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,503 8:56 23:41 42:41 ⚔ Towers into Archers
25 1,477 9:43 17:27 33:07 ⛏ Fast Castle
22 1,325 7:54 16:40 31:42 ⛏ Fast Castle
21 1,226 7:36 14:20 31:46 ⛏ Fast Castle
18 1,084 8:39 14:55 27:06 ⛏ Fast Castle
11 632 9:20 16:39 30:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,735 24,410 32,525 2,215 76,885 86,438
31,280 16,525 22,760 2,865 73,430 82,658
28,335 22,320 15,545 3,600 69,800 79,307
26,975 21,715 15,670 1,160 65,520 76,717
26,135 11,315 13,040 1,955 52,445 61,941
19,360 14,950 4,995 3,375 42,680 46,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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