AoeStats
← Álvaro de Bazán

Arena

513421904Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 40m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1527
+15
🇦🇺 Gurjaras · Australia
1513
+16
🇫🇷 Romans · France
1510
+16
🇭🇰 Khmer · Hong Kong SAR China
1471
+17
vs
🇳🇱 Mongols · Netherlands
1628
-21
🇵🇰 Berbers · Pakistan
1536
-17
🇪🇸 Byzantines · Spain
1441
-13
🇲🇽 Britons · Mexico
1425
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,378 10:16 13:51 34:14 ⛏ Fast Castle
48 1,929 10:01 14:04 27:30 ⛏ Fast Castle
36 1,441 10:27 14:22 26:42 ⛏ Fast Castle
35 1,427 9:43 13:17 27:59 ⛏ Fast Castle
33 1,336 10:40 14:24 28:22 ⛏ Fast Castle
31 1,250 10:24 13:58 28:44 ⛏ Fast Castle
29 1,152 10:47 15:21 30:23 ⛏ Fast Castle
28 1,146 10:22 14:37 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,460 23,360 12,975 2,900 58,695 64,535
25,320 19,585 6,055 3,600 54,560 56,987
_
25,045 13,875 12,320 1,700 52,940 66,749
26,075 12,400 8,190 2,800 49,465 54,849
14,100 17,555 11,320 950 43,925 55,995
15,235 10,745 6,410 3,450 35,840 36,963
11,920 13,445 4,075 1,830 31,270 33,902
9,975 9,390 5,125 2,475 26,965 29,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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