AoeStats
← Álvaro de Bazán

African Clearing

513415926Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1479
+13
🇬🇧 Koreans · United Kingdom
1470
+13
🇻🇳 Shu · Vietnam
1465
+13
🇪🇸 Berbers · Spain
1426
+15
vs
🇨🇳 Saracens · China
1456
-15
🇹🇼 Danes · Taiwan
1417
-14
🇹🇼 Vietnamese · Taiwan
1383
-13
🇨🇳 Persians · China
1372
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,239 12:05 20:45 37:58 ⚔ Archer Rush
51 2,159 12:44 20:19 — ⚔ Scout Rush
42 1,787 12:58 19:38 38:02 ⛏ Fast Castle
41 1,710 13:27 17:55 — ⛏ Fast Castle
37 1,566 12:38 17:20 — ⚔ FC into Skirms
32 1,354 13:53 18:09 41:50 ⛏ Fast Castle
26 1,092 12:01 16:15 34:50 ⛏ Fast Castle
16 690 15:56 20:28 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,285 9,954 6,035 3,300 33,574 35,814
13,500 12,425 6,185 1,360 33,470 41,165
11,495 13,283 7,335 1,060 33,173 34,313
11,030 12,313 5,605 850 29,798 31,213
10,220 8,614 5,555 1,050 25,439 26,371
10,905 8,046 2,705 1,150 22,806 25,549
8,700 8,211 2,575 1,065 20,551 22,312
5,275 7,509 4,740 1,565 19,089 19,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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